I watched the release of Dangerous Golf very closely when it came to the Xbox One and other formats on June 3rd. Since a week or so had passed after the release of the game, the guys at Three Fields Entertainment have been working away tirelessly to improve on some of the faults that both reviews and buyers of the game had brought to their attention. This update should be going live on all formats right about now. Here is the list of improvements you can expect in this update.
Fast Restarts – number 1 requested feature. We’ve reduced them from 30secs to 2-3 secs and it transforms the game in Single Player, in Co-Op and in Party Golf.
New Control system – we have introduced a significantly easier single stick, single buttons control system and added in game prompts for all actions. Note that if you have a previous save game the controls will default to the original, more advanced controls. You can change this in Settings.
More control over Tee off – introduced ‘Free Aim’ on the Tee and in Putt. Aim where you want on every hole, 360 degrees of movement.
Follow Cameras – on the Tee and the Putt and we’ve also improved Camera Collision with the Ball. (The Follow Cameras can be turned off and on in the Settings Menu). You can also now use Danger Time in the Tee off.
Better Introduction to the Game Features – we’ve brought back an old friend, Ted Stryker, the LA DJ who recorded all our Burnout 3 v/o, to narrate our new Tutorial Video.
We’ve also introduced a new Loading screen Tip system to give the player per hole contextual help.
More Destructive Power – new SmashWave feature enables Players to cause even more destruction whilst clearing their path to the Flag.
More humour – the ESRB upped our rating to Comic Mischief based on ‘flatulence sounds being heard in the bathroom level’. We thought that was hilarious so listen out for more comic sounds – statues, bears, deer, milk, eggs, skeletons.
Frame Rate – we have optimised every Hole and the game runs at a smooth 30fps.
Updated Holes – we have listened to player feedback and fixed the Holes that people disliked and evened out the difficulty curve.
With review code in hand (thank you Three Fields), I will look to have a review up for this by the weekend if I have time. Failing that, I will have some sort of video on the game up by the end of the week.