Skip to main content

HXR Review - Overcooked

We're now into week two of real-life hell at home right now, which is also known by others in the UK as the time kids have their summer holidays from school. The shouts of boredom and splitting up fights over absolutely nothing is daily life for me right now until September 5th, so anytime I can get one of the kids involved into this love of writing and reviewing I have, while the other does something to keep themselves entertained, is an added bonus right now. The nine-year-old daughter was the guinea pig for this review, so this afternoon we sat down and got playing some Overcooked.

Overcooked is brought to us by the guys & girls at Ghost Town Games, while being published by those Indie lovers over at Team 17. While Overcooked is a game that offers a single-player option for playing it, I will say before this review even gets going, that it's best experienced with more than one player. Tackling the game by myself the first few days the review code came through, I found myself slowly but surely becoming more frustrated the further I got into the campaign. Loading those same levels up with my daughter just a few days later was met with laughter and the most fun I've had on a couch co-op game in a long time.

The campaign has some story about an Onion kingdom being in danger, with your cooking skills being the only thing that can save it. This meant cut-scenes I tended to skip through due to a god awful sound effect that the Onion King makes while his speech bubbles fill the screen. The basic goal of the game is to travel through time and travel to new worlds, all while cooking up culinary treats for diners in some pretty wacky places. I've seen myself cooking fish & chips on an iceberg. Cooking soups on three lorries hurtling down a motorway. Making burgers on a level that splits into two thanks to an earthquake, and all this was in the first three worlds I visited in the campaign that the game offers.

You need to score well in each level to earn a star, score well enough and you might claim all three that the level offers. These stars become more important the more you dig deeper into the campaign as while early on one star may be enough to unlock the next level, you will soon find yourself having to return to older levels to be able to gain access to the later ones.
Tackling the game alone the game lets you either split your pad into two to control the two characters on the screen, or you can flick between them by pressing the RB button. While this works out well for the first few levels, it's not long until you get to the point where it just feels wrong to play this way, and the need for a second pad and player is badly needed. Maybe I suck, who knows? I just know the same levels I played with my daughter just minutes before, saw these same levels turning into ones I hated with a passion when playing alone. I guess my daughter made it even more clear to me the next day. Waking up I found her playing the game by herself after enjoying it so much the day before when playing it with me. Turning round to me and saying the words  "Dad, this game is really hard without you playing with me". So yeah, way better when played with other.

The game also has a versus section to it. In this mode you face off against those same couch buddies you just played co-op in the campaign with, as you fight to prepare as much food as you can to score points. Does what it says on the tin and nothing else.
Overall: Overcooked works really well as a game for those who enjoy the whole couch co-op genre, but as a single player experience it doesn't play as well. I had moments of my daughter in fits of laughter while shouting things like "GET OUT MY WAY" and "GET THE BLOOMING SOUP" at her. In single player it was just me shouting at myself and the game, so less smiles and more frowns.

Pros:
Great family/friends game to play
Levels all offer something different

Cons:
Not for those single players out there
Annoying bloody onion voice

You can find Overcooked on the Xbox One store by clicking here.

Comments

Popular posts from this blog

HXR Plays - Overwatch Opening Intro + Reaper Gameplay

Today I start a little series on here where I have a little play with 1 of the 21 characters available in the massively addictive game that is Overwatch.

Today sees me show off the opening intro, as well as playing a game with the character known as Reaper. He falls into the offense side when it comes to character selection, and is great if you enjoy a bit of right in your face combat.

Reaper like the other 20 characters in the game has a few specials to play with outside of his standard weapon. Not only do his standard Hellfire shotguns pack a mean punch at close quarters, but he also has Wraith Form (invincible for a short few seconds but not able to shoot), Shadow Step, which is a fancy way of saying teleporting from one place to another, and finally we have his charged special known as Death Blossom. This special sees Reaper spin around for a few seconds while unloading his deadly shotguns, killing anyone who is stupid enough to get in the way.

More gameplays on the way with me h…

Review - Stay

Games these days are deeper than ever before. Gone are the days of most games offering the happy go lucky cute games we played in the past where everything was rainbows and happiness, with games these days more than happy to delve and dig deep when it comes to subjects that many hate to speak with others about without feeling some sort of shame. Even though many of us are perhaps going through the same sort of thing, only we hide it too. Stay was one of those games that I only found about recently upon getting an email about its release and posting about here. So I went in not really knowing what to expect from it, only from what I saw in that email seemingly being a cool idea and concept before playing.

Stay opens up with you meeting a person called Quinn in a room just doing some stuff, only when climbing into bed for the night a mysterious figure appears over him and knocks him out. Quinn wakes up to find himself locked away in a dark, damp bunker, with the only means of outside c…

Review - Middle-Earth: Shadow Of War

Boy, has my getting reviews out in a quick fashion gone to pot the last few weeks. Life has been a kicking me in the balls the last couple of months, which you would know if you stay in touch with me on social media, with illness hitting and just a few personal things that needed my full attention being some of the reasons even looking at my review pile brought me out in a cold sweat. Shadow of War hit my doormat what feels like ages ago now, and with it came outrage too, with gamers kicking off what I like to call the 'we ain't taking your crap anymore' period we currently find ourselves in. That said, and with the X release now upon us, Shadow of War is always mentioned as one game many buyers of the console were saving for it, so it just goes to show how quick gamers can have a change of heart these days.

I was always going to play this sequel after enjoying Shadow of Mordor a lot. So this outrage was not something that dampened my excitement for Shadow of War at all, …