Skip to main content

HXR Review - The Final Station

Every now and then when using one of the many sites that us reviewers use for codes and what not, I come across a game that I've never heard of anywhere else on the Internet. Sure, half the time this would scream out "review me at your own peril", but now and again I've come across some great games when going in blind and not knowing anything at all about it. The Final Stand was one of those games that interested me because of how it looked in images I saw when finding it on this press site, looking all retro, it had my head telling me I needed to give it a look.

The Final Station is like two games in one, with one side seeing you (sort of) controlling a train, with the main portion of the game being your character exploring stations you come across while on your travels. There is a story told to you as you go along to explain the events you see going on around you, with bits of story told via interactions with other characters, but also smaller pieces found littered in tons of places when exploring the stations.

Stations are where the action takes place, with you having to explore these levels for a code to remove the blockers that keep your train trapped in the station. Of course, you're not just going to walk around these levels without a care in the world, at least later in the game anyway, as there are things that want to kill you while you do. Shoot them with your hard to come by bullets, throw some furniture, or use your charged-up melee punch to try and take out these black scary looking characters. It's here where I started to lose my interest with the game a little if I'm honest, as the combat system is very basic and very clunky when facing some of the quicker enemies. Death becomes an easy thing to happen, and while the save system is very generous, it can get to a point where you just start to get fed up with it.

The train portions of the game are much more relaxed, and see you not only having to pull and press certain levers to keep the train going, but also having to feed and give first aid to passengers that you pick up along the way. Picking up things when exploring the stations allow you to do this, and while you're making them comfortable on their journey you do see a bit of text chat going on between those on the train. This would be great if you mind wasn't focussed on keeping the train ticking along, as while it's not hectic, your mind is of course elsewhere while these characters chat away.

Overall: The Final Station is a unique take on the overused "Zombie going to eat you format", but nothing to the point where it makes it a must-buy game. Worth checking out if you enjoyed games such as This War of Mine. A demo for the game is available if you want to check it out. Click here to download it.


Popular posts from this blog

HXR Plays - Overwatch Opening Intro + Reaper Gameplay

Today I start a little series on here where I have a little play with 1 of the 21 characters available in the massively addictive game that is Overwatch.

Today sees me show off the opening intro, as well as playing a game with the character known as Reaper. He falls into the offense side when it comes to character selection, and is great if you enjoy a bit of right in your face combat.

Reaper like the other 20 characters in the game has a few specials to play with outside of his standard weapon. Not only do his standard Hellfire shotguns pack a mean punch at close quarters, but he also has Wraith Form (invincible for a short few seconds but not able to shoot), Shadow Step, which is a fancy way of saying teleporting from one place to another, and finally we have his charged special known as Death Blossom. This special sees Reaper spin around for a few seconds while unloading his deadly shotguns, killing anyone who is stupid enough to get in the way.

More gameplays on the way with me h…

Review - Stay

Games these days are deeper than ever before. Gone are the days of most games offering the happy go lucky cute games we played in the past where everything was rainbows and happiness, with games these days more than happy to delve and dig deep when it comes to subjects that many hate to speak with others about without feeling some sort of shame. Even though many of us are perhaps going through the same sort of thing, only we hide it too. Stay was one of those games that I only found about recently upon getting an email about its release and posting about here. So I went in not really knowing what to expect from it, only from what I saw in that email seemingly being a cool idea and concept before playing.

Stay opens up with you meeting a person called Quinn in a room just doing some stuff, only when climbing into bed for the night a mysterious figure appears over him and knocks him out. Quinn wakes up to find himself locked away in a dark, damp bunker, with the only means of outside c…

Review - Middle-Earth: Shadow Of War

Boy, has my getting reviews out in a quick fashion gone to pot the last few weeks. Life has been a kicking me in the balls the last couple of months, which you would know if you stay in touch with me on social media, with illness hitting and just a few personal things that needed my full attention being some of the reasons even looking at my review pile brought me out in a cold sweat. Shadow of War hit my doormat what feels like ages ago now, and with it came outrage too, with gamers kicking off what I like to call the 'we ain't taking your crap anymore' period we currently find ourselves in. That said, and with the X release now upon us, Shadow of War is always mentioned as one game many buyers of the console were saving for it, so it just goes to show how quick gamers can have a change of heart these days.

I was always going to play this sequel after enjoying Shadow of Mordor a lot. So this outrage was not something that dampened my excitement for Shadow of War at all, …