Skip to main content

HXR Review - Valley

You will see a trend growing over the next few reviews on the site, that trend being me not really knowing that much about the game going into the review. After six weeks of summer holidays here in the UK, I got to a point where I seemed to miss any smaller announcements of games at the lower end of the price bracket on the Xbox One, with me only catching clips of games either via YouTube and Twitter. Valley was a game I first saw after leaving YouTube to play to itself one night, with me waking up from a midnight power nap to a guy talking about something with it playing in the background to one of his videos. Fast forward a few weeks and I saw a tweet saying a game that looked like the game I saw was coming to the Xbox One, turns out it was the same blooming game.

Valley is billed as first-person adventure game, but my summing up of it being more like being told a story while running on a treadmill with beautiful views sells it way better I think.

You begin the game hearing a phone call message from a close friend, who tells you to be careful on your adventure to the Rocky mountains in your quest to find something known as the lightseed. As goes in every video game ever throughout history, this of course doesn't go quite to plan. You awake to find your canoe broken into pieces in a cave opening, with the story unraveling as you explore this place deeper upon finding a special exoskeleton suit known in the game as a L.E.A.F suit. This suit gives you both the speed and agility of a gazelle, with the deeper you dig, the stronger you find yourself becoming. The further you go the more the story is told too, one I will leave you to enjoy for yourself. I will say though that the story is a bit slow-moving to begin with, but near the end it does go up a notch, making the game having a thrilling action-packed ending to it.

It's not all speed in Valley though, as there are also times in the game where you need to have a look around, and not just hold down the LT button to sprint constantly. Double jumps, swinging, and also a little wall walking take place near the end of the game, mixing things up enough to stop it feeling like you're doing the same thing throughout.

The story is there for those that enjoy such a thing, but the guy who just wants to be that previously mentioned gazelle is catered for too, and not punished at all by getting enjoyment in ignoring it all by shouting "weeeee" as he/she leaps through the air. You also have a few enemies and boss of sorts to take down as you play through the game. These are nothing too hard though, and with a few shots of the energy bar you have stored, they will soon be out of your way.

Life breeds life in this game, so a quest of yours is to also keep the valley alive by bringing certain things back to life. Dying takes away a portion of the life from the valley, which only really happens when you get killed by one of the few enemies or by landing in deep water in the game. If this valley life bar empties completely it's game over, well that's how I saw it anyway, but I never found myself actually getting to that point through the whole of the game. You can fill this valley meter back up by using energy which is scattered all over the place throughout the game. Not only does this fill up your own health bar and allow you to use the powers you have, but you can also bring trees and wildlife back to life, which in turn fills the valley meter back up and stops the chance of it being game over

Exploring the game, it looks and sounds glorious, with moments of intense orchestral music kicking in superbly on one section with you racing through tunnels on energy lighted tracks filled with gigantic leaps from one section to the next. lWhen you're on the outside portions of Valley you can't help but look around and take in the view and enjoy it too, which is also broken up really well by taking you underground in sections throughout the game.

Overall: I guess the only downside to Valley was the size of it, with the story of the game over for me in just under 6 hours, and that's with me having a wonder round every now and then. Other than that, Valley just came across as alright for me. It didn't excite me to the point where I feel the need to scream to you guys to go get it now, but I also don't have any reason not for you to go check it out. It's something different at this current time but it's also short-lived too.

Looks lovely
Music plays a massive part

Jumping back into a game does not save it where you left off. This at times sees you having to re-run a previous section to get to the part of the Valley that you need to be.


Popular posts from this blog

HXR Plays - Overwatch Opening Intro + Reaper Gameplay

Today I start a little series on here where I have a little play with 1 of the 21 characters available in the massively addictive game that is Overwatch.

Today sees me show off the opening intro, as well as playing a game with the character known as Reaper. He falls into the offense side when it comes to character selection, and is great if you enjoy a bit of right in your face combat.

Reaper like the other 20 characters in the game has a few specials to play with outside of his standard weapon. Not only do his standard Hellfire shotguns pack a mean punch at close quarters, but he also has Wraith Form (invincible for a short few seconds but not able to shoot), Shadow Step, which is a fancy way of saying teleporting from one place to another, and finally we have his charged special known as Death Blossom. This special sees Reaper spin around for a few seconds while unloading his deadly shotguns, killing anyone who is stupid enough to get in the way.

More gameplays on the way with me h…

Review - Stay

Games these days are deeper than ever before. Gone are the days of most games offering the happy go lucky cute games we played in the past where everything was rainbows and happiness, with games these days more than happy to delve and dig deep when it comes to subjects that many hate to speak with others about without feeling some sort of shame. Even though many of us are perhaps going through the same sort of thing, only we hide it too. Stay was one of those games that I only found about recently upon getting an email about its release and posting about here. So I went in not really knowing what to expect from it, only from what I saw in that email seemingly being a cool idea and concept before playing.

Stay opens up with you meeting a person called Quinn in a room just doing some stuff, only when climbing into bed for the night a mysterious figure appears over him and knocks him out. Quinn wakes up to find himself locked away in a dark, damp bunker, with the only means of outside c…

Review - Middle-Earth: Shadow Of War

Boy, has my getting reviews out in a quick fashion gone to pot the last few weeks. Life has been a kicking me in the balls the last couple of months, which you would know if you stay in touch with me on social media, with illness hitting and just a few personal things that needed my full attention being some of the reasons even looking at my review pile brought me out in a cold sweat. Shadow of War hit my doormat what feels like ages ago now, and with it came outrage too, with gamers kicking off what I like to call the 'we ain't taking your crap anymore' period we currently find ourselves in. That said, and with the X release now upon us, Shadow of War is always mentioned as one game many buyers of the console were saving for it, so it just goes to show how quick gamers can have a change of heart these days.

I was always going to play this sequel after enjoying Shadow of Mordor a lot. So this outrage was not something that dampened my excitement for Shadow of War at all, …