I first set eyes on this game a few weeks ago, with a Kickstarter underway so the game could get onto Steam, a tweet came into my timeline and the rest is history. Watching a few trailers the music sunk into what remaining brain cells I have left and repeated themselves until I had no other choice, I needed this game in my life.
Four modes are available in the game, with two of those locked away until you earn enough stars and collectables to unlock them, and this may be where Aaero tests a lot of you. Chillout out is the mode to go to if you just fancy playing the track with no worries behind it, as here you don't have to worry about dying and losing lives and can just learn the level and enjoy the music. Normal is the start off point when it comes to difficulty, which I'm not going to lie to you all about, yes I've struggled to just get through this part of the game for this review. You're given three lives and must play and master fifteen track well enough to progress further and unlock both Advanced and Master, where an even harder challenge awaits you.
The levels really go well with the music on offer, with the music itself having a habit of sticking in your head for days after. Honestly, even as I type this review the beat of Bass Cannons is going around in my mind making it hard to even type up words and not jump back on the game to play it. This is where Aaero will be a hit and miss for some people though, as while I enjoyed the music used in the game, it won't be to the taste of everyone. If you watch one of the many trailers and just hear noise in your ears, then maybe Aaero isn't for you. You will however kick yourself in the near future for missing out on a great game that kills time like you wouldn't believe.
Great music that works well with the tracks
Offers a great challenge if normal mode was a breeze for you
Some great boss battles
Music might not be everyones cup of tea