Skip to main content

Review - Seasons After Fall

With a review backlog bigger than my arm and life throwing obstacles in my way for the last few weeks, the chance to sit down and put a good amount of hours into to any game has been a tough thing to do. Before this review gets going I just want to say a huge sorry to the guys at Bastion PR in the delay at getting a review out for this. I know better than anyone that the first week or release is crucial in smaller games like this, as once the launch passes the game is soon lost and swallowed by bigger releases. So massive sorry about the delay, but let's get cracking with what I thought.

Seasons After Fall sees you playing a Fox, with the first few hours of the game being you unlocking the powers of four different weather seasons as the story plays out. Once these seasons are available to you in full,  the game becomes a little puzzler in which you must use certain seasons to be able to get to certain items and reach certain areas for the story to progress. The seasons you unlock allow you to do such things as freeze over lakes, grow plants to reach high places, bring snow which a plant can spit out into a handy platform to reach a high ledge, the list goes on and on.
All the time this is going on and you are working your way through the game, you are given some really delightful graphics to stare at that has hints of Never Alone meets something like Ori & The Blind Forest, with a live string quartet also giving your ears something just as delightful to listen to as well throughout the game.

While the game starts out a promising affair, I did find myself in the later stages growing bored of being lost and having to travel back through places I had been to before in the off chance of finding the right place I needed to get to move the game on. With no map or any sort of pointers on where you need to be, it can lead to moments of just blind luck in finding where you need to be, or on the flipside, minutes passing of running through areas that have nothing to do with the place you need to be. I sit on ten hours currently of game time, and I'd say in those ten hours of play that at least two hours of those have easily been me walking around like a lost little puppy, and because of that the game has slowly become something that when sticking it on I have to be in the right frame of mind to stick at it.
Overall: Seasons After Fall is both a pleasure on the eyes and ears at times, so it's a shame then that the game becomes duller the more you get through it, with the later parts of the game feeling like it has been dragged out way too long, with you as a player doing the same mundane task over and over again.

Pros
Looks gorgeous
Music is also beautiful to listen to as you play

Cons
Doesn't really go anywhere once all the seasons are available to you
Drags on a little too much

Comments

Popular posts from this blog

HXR Plays - Overwatch Opening Intro + Reaper Gameplay

Today I start a little series on here where I have a little play with 1 of the 21 characters available in the massively addictive game that is Overwatch.

Today sees me show off the opening intro, as well as playing a game with the character known as Reaper. He falls into the offense side when it comes to character selection, and is great if you enjoy a bit of right in your face combat.

Reaper like the other 20 characters in the game has a few specials to play with outside of his standard weapon. Not only do his standard Hellfire shotguns pack a mean punch at close quarters, but he also has Wraith Form (invincible for a short few seconds but not able to shoot), Shadow Step, which is a fancy way of saying teleporting from one place to another, and finally we have his charged special known as Death Blossom. This special sees Reaper spin around for a few seconds while unloading his deadly shotguns, killing anyone who is stupid enough to get in the way.

More gameplays on the way with me h…

Review - Venom Twin Rechargeable Battery Pack

If you thought my last review about a charging dock must have been hard work to make an interesting read, how do you think I feel doing it for a Twin Rechargeable Battery Pack? You have already read (I hope) my thoughts on my previous way of getting all that power to my controller of many worlds, with this one being less shorter than that just because this pack is a lot more basic when it comes to what you get in the box. It's also worth noting that for a few quid more you can hook yourself up with the docking station version of this pack if you wish, so be sure to check out links to both products at the end of this post (neither of which will give me anything if ordering off. Just so you know).

I've dealt with Venom a few times in the past when it comes to reviewing their items. With me being lucky (depending on how you look at it) enough to getting my hands on some of their headsets and reviewing them elsewhere in the past. The one worry I had spending some money on a Venom…

Review - The LEGO movie 2 Videogame

I've lost track of how many LEGO games I've owned or reviewed in all the years of doing this review stuff. With each one not really changing that much from the last, but seemingly always being there for me when a gaming funk hit and I've just not felt like playing anything too tasking. The memory of the first LEGO Movie game has seemingly been lost in my mind when thinking about it right now while typing up this intro (good job I write stuff down) but turns out now checking the previous review link I thought quite highly of it. LEGO movie 2 follows pretty much the same concept as every other LEGO game story in the past, but let's explain that for the zero people that have no idea what that is, and also the shocking new story full of twist and turns with this new game (note sarcasm).

LEGO Movie 2 kicks off with cute aliens coming down and attacking, and it's up to you and your cast of characters and unlockable items to take them down. Honestly, the story is probabl…