Seasons After Fall sees you playing a Fox, with the first few hours of the game being you unlocking the powers of four different weather seasons as the story plays out. Once these seasons are available to you in full, the game becomes a little puzzler in which you must use certain seasons to be able to get to certain items and reach certain areas for the story to progress. The seasons you unlock allow you to do such things as freeze over lakes, grow plants to reach high places, bring snow which a plant can spit out into a handy platform to reach a high ledge, the list goes on and on.
While the game starts out a promising affair, I did find myself in the later stages growing bored of being lost and having to travel back through places I had been to before in the off chance of finding the right place I needed to get to move the game on. With no map or any sort of pointers on where you need to be, it can lead to moments of just blind luck in finding where you need to be, or on the flipside, minutes passing of running through areas that have nothing to do with the place you need to be. I sit on ten hours currently of game time, and I'd say in those ten hours of play that at least two hours of those have easily been me walking around like a lost little puppy, and because of that the game has slowly become something that when sticking it on I have to be in the right frame of mind to stick at it.
Overall: Seasons After Fall is both a pleasure on the eyes and ears at times, so it's a shame then that the game becomes duller the more you get through it, with the later parts of the game feeling like it has been dragged out way too long, with you as a player doing the same mundane task over and over again.
Music is also beautiful to listen to as you play
Doesn't really go anywhere once all the seasons are available to you
Drags on a little too much