Skip to main content

Review - RiME

Trying to keep a review of a game like RiME spoiler free is a bloody tough task to do, let me tell you. Like so many games these days, RiME isn't just simply a game but is also an experience in which to get the most out of you need to stay well away from idiots like me whose role it is to tell you how good something is. If you know me well enough by now you will know spoilers are never my thing when it comes to reviews. I'm lucky enough to enjoy games without paying my own cash for then every now and then, so those who do go out and spend their hard-earned cash on games need to have the same experience I did with a certain game, and not have a buffoon like me ruin all the best bits for them. If you don't mind spoilers and want a more detailed review of things when it comes to RiME I suggest going elsewhere. This review will be me tip-toeing around things while trying my best to explain why RiME might just be my most enjoyable gaming experience of 2017 so far.

RiME is a game in which you control a young boy who at the start of the game wakes up on a gorgeous looking island that has a building looking down on him, that's all I'm saying when it comes to story. You see a cute little fox in the distance and off you go on an adventure of working out puzzles as the story unfolds as you work them out. The puzzles themselves are nothing hard, with only one puzzle close to the end being something that had me stumped for a minute or two. To beat the game fully took me around seven hours I would say, with the game only having two sections in which something can actually kill you, or at least I think this other thing can kill you as it certainly did something to me when I got close. Let's just say one thing can certainly cause a death to play it safe shall we? I mean you can also die by jumping off high ledges and things, but within seconds you're back to a spot close by where you fell, so those don't really count.
While the story is one of those ones where you find yourself going "OHHHHHHHHHHHH, NOW I GET IT" as the last few moments play out, where the game truly stands out is both in audio and just how the game looks. Of late the whole orchestral soundtrack in games is making appearances all over the place, and is something I can totally get behind now I'm reaching a certain age. Both audio and how the game looks just work perfectly together, making certain scenes or areas just become that much more memorable to when you think back on your time with it when it ends. If you enjoyed it as much as me then certainly check out this Spotify link to listen to it. Hell just listen to it anyway if you want to unwind and relax.

In terms of the graphics, those did their job too. RiME has the same sort of look of games such as The Witness, but thankfully that is where the comparisons end. You will have moments where your jaw drops and you are blown away as the game pans out and the music kicks in, which like I said at the start of the review make RiME way more than just a game, it makes it an experience. An experience I'm glad I got around to enjoying without it being spoiled.
My one worry with RiME was replay value and also value for money, with hearing people on Twitter saying how they beat the game within four hours, which normally with a game that costs $29.99/£23.99 I would tend to say wait for a sale if I'm honest.  RiME makes up for the shortness it has just by being the experience it gives back, where games like the recently reviewed Little Nightmares while offering an alright game it didn't offer the quality that Rime does. Replay value is sort of here too if you avoid walkthroughs and such on the Internet, with a bunch of collectables to explore and find within the game, with the game allowing you to go back to a certain chapter and find them once the game is over with. There's a bunch of them too so I would say play the game for the experience first time around, then go back and mop up the achievements afterwards if that is your thing.

Overall: I've used words like Majestic and beautiful on Twitter when it comes to RiME in recent days while playing through it, and even now I've beat it my mind still feels the same. RiME is an experience every gamer needs to play at some point in time. Maybe if funds are tight and you need your games to last a long time then hold off for a bit. But for guys and girls without a care in the world when it comes to money, drop that cash and experience what is easily my most enjoyable game of 2017 so far. Loved it.

Pros
Bloody gorgeous to look at
Bloody gorgeous audio
Moving story

Cons
May be too short for some
Certain camera angles on high jumps can cause annoying deaths now and then

Comments

  1. It was everyone talking about the length that put me off (That's what she said!) but, as you stated, it's also an experience. Will take your recommendation and wait for a sale I think.

    ReplyDelete
  2. I've been interested in this game since it was first announced at e3 as a sony only game.I'm glad to see the game not only survive getting dropped by sony,but is available on all platforms and is getting great reviews :)

    ReplyDelete

Post a Comment

Popular posts from this blog

HXR Plays - Overwatch Opening Intro + Reaper Gameplay

Today I start a little series on here where I have a little play with 1 of the 21 characters available in the massively addictive game that is Overwatch.

Today sees me show off the opening intro, as well as playing a game with the character known as Reaper. He falls into the offense side when it comes to character selection, and is great if you enjoy a bit of right in your face combat.

Reaper like the other 20 characters in the game has a few specials to play with outside of his standard weapon. Not only do his standard Hellfire shotguns pack a mean punch at close quarters, but he also has Wraith Form (invincible for a short few seconds but not able to shoot), Shadow Step, which is a fancy way of saying teleporting from one place to another, and finally we have his charged special known as Death Blossom. This special sees Reaper spin around for a few seconds while unloading his deadly shotguns, killing anyone who is stupid enough to get in the way.

More gameplays on the way with me h…

Review - Stay

Games these days are deeper than ever before. Gone are the days of most games offering the happy go lucky cute games we played in the past where everything was rainbows and happiness, with games these days more than happy to delve and dig deep when it comes to subjects that many hate to speak with others about without feeling some sort of shame. Even though many of us are perhaps going through the same sort of thing, only we hide it too. Stay was one of those games that I only found about recently upon getting an email about its release and posting about here. So I went in not really knowing what to expect from it, only from what I saw in that email seemingly being a cool idea and concept before playing.

Stay opens up with you meeting a person called Quinn in a room just doing some stuff, only when climbing into bed for the night a mysterious figure appears over him and knocks him out. Quinn wakes up to find himself locked away in a dark, damp bunker, with the only means of outside c…

Review - Middle-Earth: Shadow Of War

Boy, has my getting reviews out in a quick fashion gone to pot the last few weeks. Life has been a kicking me in the balls the last couple of months, which you would know if you stay in touch with me on social media, with illness hitting and just a few personal things that needed my full attention being some of the reasons even looking at my review pile brought me out in a cold sweat. Shadow of War hit my doormat what feels like ages ago now, and with it came outrage too, with gamers kicking off what I like to call the 'we ain't taking your crap anymore' period we currently find ourselves in. That said, and with the X release now upon us, Shadow of War is always mentioned as one game many buyers of the console were saving for it, so it just goes to show how quick gamers can have a change of heart these days.

I was always going to play this sequel after enjoying Shadow of Mordor a lot. So this outrage was not something that dampened my excitement for Shadow of War at all, …