Personally, for me, the big selling point for Infinite Minigolf was the number of courses available in the game as time went on, what with user-content being a massive thing in this game, hopefully helping keep it fresh the more time went on. At the current time of writing this review, there are over a thousand holes available to play, which sounds an awful lot for a game on day one of its launch. Sadly, while reviewing this for the last few days (so I'm hoping this changes a lot now proper players get involved) the amount of awesome courses being created are slowly being snowed under with ones either created with achievements in mind, or just courses from people who haven't really made much of an effort when it comes to making it. Loading up the quick play option on any of the three available themed worlds (Home, Nightmare Mansion, Santa's Factory) you can be met with some awesome tables with players really putting their minds to work to their creations, making a hole that needs planning if wanting to do well on it and get the world record. More often than not though, it's a course with a ball one end and a hole the other with just a bunch of power-ups along the way if they are feeling extra creative. It just kills the game instantly and makes it become almost a bore to play. It's sad because when the tables are good the game can be so much fun, it's a just a shame that courses like this could ruin the game if you're someone who only loads it up for a quick play every now and then.
You also have local play for up to 8-players too, with a pass the pad way a play for this, and the tournament feel to these too.
The final mode of play is Online, and what I've played of it works pretty much the same as a tournament, only this time you playing against real people. Versus (1v1), Tournament (4-8), Classic (4), Hole or Nothing (4), and Crazy (8) are the fun modes available as the game calls them, with Versus and Tournament being the modes available if you want to play competitively. Like I say, the games I've played (mostly 1v1) have worked well, and will certainly be something I venture into more so now that more players are starting to fill it up the modes.
Overall: I've enjoyed my time with Infinite Minigolf, but the game is far from perfect. The achievement whore gamers could ruin this game if they carry on making the same courses, as most are just the same course over and over again. The menus could do with a bit of text too, as things aren't really clear on what they do.
Some great courses already out there
Themed worlds match the game perfectly
Stop with the pointless created courses already
Menus a bit messy
Could get boring really fast if too many poorly made courses are thrown at you in succession