Skip to main content

Review - Train Sim World: Founders Edition

I find myself in a very weird spot in my reviewing life at the moment, with the games I find myself covering recently being very odd when judged against my normal gaming habits. Xbox Live mates checking up to see what I'm playing are being met with things that will certainly make them raise an eyebrow, with games that have me running farms, fishing, and today's review having me sit down and chat about my adventures of being a train driver. We've seen a huge boom in recent years of console gamers getting a lot more variety when it comes to sim games, with Train Sim World: Founders Edition perhaps being the oddest one I've found myself reviewing so far. As young kids, we dream of one day being an astronaut, fireman, and even a train driver, so I put all adult thoughts of judging the game before playing it to one side and got down to me riding some choo-choo lorries to see what the game was all about.

Train Sim World: Founders Edition stands tall on consoles right now as this is the only train sim currently available for us Xbox One players. The game is available on the Xbox store for £24.99/$29.99 and is published by those lovely people over at Dovetail Games, the ones who are to fully blame for my addiction to Euro Fishing. This being my first train based adventure, I honestly had no idea what to fully expect from it. Would it be something I regret asking to play, or would I find myself here being addicted to a game that is normally something I would see on the store and have a little giggle at and then forget it was even a thing.
The game gives you two modes to play along with a much-needed tutorial mode too which will help you master the way of the trains that you get your hands on. That being said, I've played the tutorials a number of times now, and even now I find myself sitting down in the seat of some of the trains available and my brain just says "just press every button Tone, that should do it"  and the game takes a moment to mock me as I sit still for a minute or two wondering if pressing that big red button will help me. Thankfully though this only really comes into to play when trying out the advanced Services mode, with both tutorials and the Scenario mode giving handy highlighters on what needs to be done and what button or lever needs to be pressed or moved before moving onto the step.

Scenario mode is where you begin to see that Train Sim World is very light when it comes to content mind you, with this mode only offering five scenarios to work through. This is a shame as this was easily my favorite mode to play, as it lets you feel like you are really getting good at the game, but holds your hand if you worry about getting stuck at all. Here you will find scenarios such as taking control of a few things, with events like a broken train needing hauling in for repairs, to catching a train to get to your run and getting the passengers to their destination. Just a really enjoyable but short mode in all honesty.

Services. like I said above, is very much the mode for the player who thinks he has the game mastered. Here you can spawn walking around a station to take over any of the available trains pulling in, or just jumping on and riding them as a passenger. When it comes to taking control though there is no hand-holding here, with you simple given a job of getting a train at its destination for a set time. and having to do things purely by the knowledge you have for getting that train to get going and doing all the necessary stops and things to gain the XP for doing so.
While all the train stuff works well, the game sadly has some faults outside of this, with screen tearing an issue along with just the world the game is in being very dull and full of soulless AI that looks dead behind the eyes, standing like still zombies in any train station you find yourself in. Checking your train and each station you stop to see how full the carriages are I was always met with no people on my trains at all even though I'd sat there with the doors open at every station and waited for the timer to tick down. This made me wonder why bother making me go through the motions if the game isn't even going to bother to give me people to actually see on my train. Talk about soul-crushing, just me on my lonely train. The other thing can be the smaller controls being a little hard to mess about with (lights and things( if not knowing what quick button is it on the controller or even if it has one. Pressing the wrong button can be a right pain in the you know what.

Overall: TSW: Founder Edition is certainly a game which won't be for everyone, but at the same time offers something very unique for the Xbox One. At £24.99 it is a little overpriced for the content you get with it, and it certainly isn't the most polished game out there for that sort of price. That said, the scenarios were good fun to play, and if there were more of these on offer in the future via DLC  I could see myself wanting to pick them up and play them.
It's all depends if you fancy playing something a little different and are willing to pay the asking price. I would say maybe hold out for the edition which offers more content via a season pass, or certainly pick it up in an upcoming sale.

Popular posts from this blog

Review - Venom Twin Rechargeable Battery Pack

If you thought my last review about a charging dock must have been hard work to make an interesting read, how do you think I feel doing it for a Twin Rechargeable Battery Pack? You have already read (I hope) my thoughts on my previous way of getting all that power to my controller of many worlds, with this one being less shorter than that just because this pack is a lot more basic when it comes to what you get in the box. It's also worth noting that for a few quid more you can hook yourself up with the docking station version of this pack if you wish, so be sure to check out links to both products at the end of this post (neither of which will give me anything if ordering off. Just so you know). I've dealt with Venom a few times in the past when it comes to reviewing their items. With me being lucky (depending on how you look at it) enough to getting my hands on some of their headsets and reviewing them elsewhere in the past. The one worry I had spending some money on a Ven

HXR Plays - Overwatch Opening Intro + Reaper Gameplay

Today I start a little series on here where I have a little play with 1 of the 21 characters available in the massively addictive game that is Overwatch. Today sees me show off the opening intro, as well as playing a game with the character known as Reaper. He falls into the offense side when it comes to character selection, and is great if you enjoy a bit of right in your face combat. Reaper like the other 20 characters in the game has a few specials to play with outside of his standard weapon. Not only do his standard Hellfire shotguns pack a mean punch at close quarters, but he also has Wraith Form (invincible for a short few seconds but not able to shoot), Shadow Step, which is a fancy way of saying teleporting from one place to another, and finally we have his charged special known as Death Blossom. This special sees Reaper spin around for a few seconds while unloading his deadly shotguns, killing anyone who is stupid enough to get in the way. More gameplays on the way wi

Earthlock: Festival of Magic (XB1) & Forza Horizon (360) Now Available With Games With Gold

You can now download the two brand new choices seen in the title above on your Xbox One and 360, as late last night they were added to Games With Gold section of your console. I'm really keen to get digging back into Forza Horizon myself, but Earthlock is always worth a look, as with it being free you don't really have nothing to lose. Here are both the trailers and links for you to go get downloading. Let me know what you think of either game in the comments below or over on the Twitter & Facebook accounts. Earthlock: Festival Of Magic (Xbox One) Forza Horizon (Available on both 360 and Xbox One via backwards compatibility)