Descenders is billed as an extreme downhill freeriding mountain biking game, with the game having levels that are procedurally generated for you (normally an instant turn off for me), and having the hefty promise of no game ever feeling the same. Your goal in the game is to beat multiple levels on the four areas that will unlock as you progress through them, with each area having something they call a boss track being the end level boss/track as it were. It's down to you how you tackle these levels, as the game itself isn't a racer or anything like that, something that makes the game not really click until a few hours after playing it. Early doors you will find yourself sticking to the track and trying to complete all the objectives and jumps, but you soon realise the game isn't really telling you that you need to do that. This then gives you two options on how to play the game. Do you stay on the track and tackle all the objects and ramps that will try and get in your way, with the hope of beating the objective the game gives to you to earn an extra piece of health/extra life? Or, do you be a wuss like myself and just beat the track what feels like the cheap way of doing things, by going off track and looking for the finish line in the distance? Well, it feels less cheap once you find yourself flying down the hills at breakneck speeds trying to avoid anything that may cause you to fly over your handlebars until you see that finish line. Beat enough tracks and you will be greeted with what the game calls a boss track, this being a track like the rest, only this time having a massive jump at the end over something like a train or a building (I only ever made it to the first two boss tracks because I suck). Added bonus, beat the objective on this track three times and the game will then let you pick that unlocked area right from the off on future attempts.