Skip to main content

Review - Raging Justice

Growing up, I would say the first proper gaming console that I fell in love with was my Mega Drive, with the Xmas day I got given it ranking right up as the best days ever. While I played all the other consoles both older and newer as time went on, the Mega Drive for me is the console that I tend to have more memories of when thinking back to how good my childhood was when it comes to games. If you're of my era of gamers, games like Golden Axe, Streets of Rage, hell even Altered Beast, were big games for me back then, maybe not in looks when going back to them now, but just games that have long stuck with me the older I get. It's been a while since I've really dug into a side-scrolling beat-em-up again, with Raging Justice trying it's very best to capture just some of the fun like some of the games mentioned above (I know all you guys have your own). But how did it do?

Raging Justice is basically nine levels of side-scrolling, button mashing fun, which sees you on a quest to return order to the streets of Makin, and also save the mayor who has been taken hostage.......maybe. The story is there, but really the game is just you taking on these levels trying to survive to the end of the game to take out the main boss, which if you played the games I mentioned above, you know how these games play out. The story can be finished pretty quickly if playing on easy, but with normal and tough guy mode (hard) also available in terms of difficulty, the game can offer a right challenge for such a simple concept.

While Raging Justice doesn't steer too far away from the simple way of playing from older games in the genre, it does try it's very best to also be a little modern too, with the game offering both challenges and arrest warrants on each of the levels. This can stop the game being the punch and kick smashathon that these games tend to be, and sort of offers a different way of taking on the game, while also making it a little harder to beat all levels. I've included a screenshot below of the standard challenges you can expect to find on each level, with no real surprises as you can see, with the likes of finishing a level in a certain time, or just using a certain weapon on an enemy being just a few of them you will have to try and beat if you want all the achievement points from the game.
In terms of the warrants, these are characters you can either arrest or knockout with a weapon, giving you a good cop/bad cop rating for doing so, also linked with another achievement you can earn from the game. Sadly this is where the game loses some of the good it did offer, with arresting people being a task way more difficult than it should be. Getting them to a stunned state and trying to press B to complete the process can sometimes be so frustrating, more so when the screen is full of enemies (I'm looking at you women with stun guns and fat running blokes). It needed to be something a lot easier to complete, as I've lost count how many times I've accidentally kicked one of them to death when trying to reach them across a screen filled with enemies all trying to punch or stab me to death. The combat system itself is what lets it all down, that and just the AI is much better than that of what we would have seen in games in the genre a while back. Back then they were sort of dumb as a box of bricks so you could plan attacks much easier. With Raging Justice these guys just swarm you and will not stop at taking as many cheap shots as possible to keep your character on the floor. While the basic combat works well (jump, kick, punch. a unique special move for each character by pressing Y+B), the dash and avoid button have a habit of just not wanting to work when using the analog stick, making play using the d-pad something I would certainly suggest. The campaign can be played in local co-op mind you, so all of this might be a tad easier if you have a player 2 for back up. Sadly getting the kids to come off Roblox and Fortnite these days for a genre that Dad enjoyed back when he was a kid is never going to happen, so without online play, I was left to fight the game alone.

The game also has one more mode for you to play, with Brawl mode being a wave-based affair in which your goal is simply to stay alive and get as far as you can to score well for the online leaderboards. Not something I found myself that interested in, to be honest. Very much a take a look at it and forget it was there five minutes later mode.
Overall: The first few hours of Raging Justice were fun, but soon the little things that needed fixing or improving soon started showing their ugly head. Combat was the biggest killer for me, with it trying to offer an old-school feel against AI that has obviously improved over their older, more dumber henchmen brothers and sisters. It captures both the looks and sound of the games we loved back in the day really well, but with the short experience and leaderboards being the only real pullback to it all, this will be a very short-lived experience and one you will have forgotten about by the end of the week.

Great for those that want their eyes and ears taken back to a much-loved genre

Clunky combat
Not much replay value unless you're a leaderboard guy/girl


  1. Sounds like one to wait for in the sales... Was tempted but think it can wait for a while.

  2. I was worried about length and replayability with this one. Seems I was right to think it might get a little repetitive. Anyone after a scrolling beat-em up fix might be better served by getting the Mega Drive collection at the end of the month. The original Streets of Rage games might scratch that itch slightly better, I think.

    1. Without checking I'm sure the Streets of Rage trilogy on BC even offers online co-op, but I could be wrong

    2. Yeah, no online is a weird one to leave out. Co-op was/is fundamental to these brawlers. Only thing I can think of is that implementing online can be expensive for indie Devs, maybe they couldn't make it work with the price point they were aiming for?


Post a Comment

Popular posts from this blog

HXR Plays - Overwatch Opening Intro + Reaper Gameplay

Today I start a little series on here where I have a little play with 1 of the 21 characters available in the massively addictive game that is Overwatch.

Today sees me show off the opening intro, as well as playing a game with the character known as Reaper. He falls into the offense side when it comes to character selection, and is great if you enjoy a bit of right in your face combat.

Reaper like the other 20 characters in the game has a few specials to play with outside of his standard weapon. Not only do his standard Hellfire shotguns pack a mean punch at close quarters, but he also has Wraith Form (invincible for a short few seconds but not able to shoot), Shadow Step, which is a fancy way of saying teleporting from one place to another, and finally we have his charged special known as Death Blossom. This special sees Reaper spin around for a few seconds while unloading his deadly shotguns, killing anyone who is stupid enough to get in the way.

More gameplays on the way with me h…

Is Your Xbox One Now TV App Not Working? Check Out This Simple Fix

Over the last week or so, if you're anything like me you've been pulling your hair out trying to get your Now TV app to load up and not had much success. Like me you've been met with nothing but an error code and a timed out screen, and no real help on how to fix it.
I'm sure you've tried to reinstall the app, hard reset your console, the lot. Like I said I've been there, so was bloody annoyed to find out how easy it is to get the app to work, which I did so for the first time this very morning by doing the below trick.

Before I pass on this nugget of information, just so you know MS and the guys behind NOW TV are aware of the issue and are working on a fix. Use this trick for now though so you can get use of the passes you have paid for with your hard earned cash.

Step one: Turn on your console and sign out of your Xbox Live account.
Step Two: Go to the Now TV app and try starting it up like you normally would
Step Three: Watch as it finally gets past the logo s…

Review - Crayola Scoot

Crayola Scoot was one of those games I went into knowing what to expect. This after watching many preview videos who all seemingly found it hard not to mention a Tony Hawk's games while showing what it offered. Kinda like when you see a new top-down-racer and have to hold in games like Micro Machines, or a new fighting game and end up dropping Mortal Kombat or Street Fighter in the mix. We all do it, and half the time the actual gameplay doesn't come anywhere close to the classic games we mention. Deep down inside I knew this would be the case when loading up Crayola Scoot for myself, but I had to see it with my own eyes of course, as I'm not afraid of ever being proved wrong. Sure enough, the only similarities to this and a Tony Hawk game are the fact you ride on a thing with wheels around areas and perform tricks, and that boys and girls is where it ends.

Crayola Scoot goes for the bright and colourful world seen in games such as Splatoon, with the game certainly aimed …