Skip to main content

Review - Stay

Games these days are deeper than ever before. Gone are the days of most games offering the happy go lucky cute games we played in the past where everything was rainbows and happiness, with games these days more than happy to delve and dig deep when it comes to subjects that many hate to speak with others about without feeling some sort of shame. Even though many of us are perhaps going through the same sort of thing, only we hide it too. Stay was one of those games that I only found about recently upon getting an email about its release and posting about here. So I went in not really knowing what to expect from it, only from what I saw in that email seemingly being a cool idea and concept before playing.

Stay opens up with you meeting a person called Quinn in a room just doing some stuff, only when climbing into bed for the night a mysterious figure appears over him and knocks him out. Quinn wakes up to find himself locked away in a dark, damp bunker, with the only means of outside communication being a desk, chair, and computer with an internet connection sitting right in front of him. The downside to this computer is the only access it gives him is to one messenger window, with the person on the other end being you, a total stranger. Here you must get to know a little about Quinn, while also trying to work through chapters to find out how he got there, and also at times take control and help him through some puzzles that might give him an item he can use to try and escape from this horrible place.
With these sort of point and click games you need to form a bond with the person you are trying to save, only for me, Quinn never really did a good job of making me feel like caring that much about him. Sure I wanted to get him out from this horrible place he was stuck in, but I could also quite happily turn off the game and not worry about the countdown clock which shows how much time you have and haven't spent with him, which actually reached its limit at one point when I returned. I even went out of my way to make certain choices and push his buttons a little to see what would happen. One instance saw a door blowing off its hinges and killing him, another saw him get angry and punch his computer screen and leaving his hand dripping with blood. You kind of stop feeling bad after a while by making the wrong choice due to the game just letting you reload that chapter up instantly and go at it again though. Certainly explore the choices available to you, as behind some are those lovely achievement points we all love. Quinn falling off a building may feel sad for a few seconds, but navigate your options properly and you can nab yourself 75G for looking at the moon. Worth a little bit of trial and error if you ask me ;)

I think the one thing that made me grow to not really care about Quinn over time though were the puzzles the games throws at you every now and then, certainly slowing the pace down and at times making you just want to reach for the off button and take a break. They start out easy enough so it's not like instant tough, but as soon as you hit chapter 11 and a brick wall things sort just go harder and harder from there. I get the point of the game going for the whole "hitting a brick wall"  metaphor it goes for midway through the game, only it actually makes you feel like hitting a brick wall literally, seeing me almost give up on the game and not go back. Took me a good couple of days before returning with my tail between my legs and guide video on YouTube to beat it. Something I hate to do on any puzzle game I get to play.
Overall: Interesting concept and was both enjoyable but also massively frustrating at times, something that could totally spoil the game if it pushes you too far. Stay is certainly a game that won't be to the taste of everyone, with those who will really enjoy getting to know Quinn and go through his story and being a brainbox with the puzzles loving it, while others will find the game somewhat dragging out with text, and with puzzles that can be really frustrating at times. The game does offer a lot of replay value if you can put yourself through this text-heavy experience multiple times. With the game having seven different endings, nineteen rooms, and fourty four objects to find, something you will need to do if you hope on maxing the game out in terms of achievements.


  1. I thought this would be a "Marmite" game when I heard about the concept. Didn't realize that he knew how long you'd ignored him for. That's a nice little touch but it seems they haven't built a character that you care about enough to really want to save him. A case of "great concept, poor execution" maybe?


Post a Comment

Popular posts from this blog

HXR Plays - Overwatch Opening Intro + Reaper Gameplay

Today I start a little series on here where I have a little play with 1 of the 21 characters available in the massively addictive game that is Overwatch.

Today sees me show off the opening intro, as well as playing a game with the character known as Reaper. He falls into the offense side when it comes to character selection, and is great if you enjoy a bit of right in your face combat.

Reaper like the other 20 characters in the game has a few specials to play with outside of his standard weapon. Not only do his standard Hellfire shotguns pack a mean punch at close quarters, but he also has Wraith Form (invincible for a short few seconds but not able to shoot), Shadow Step, which is a fancy way of saying teleporting from one place to another, and finally we have his charged special known as Death Blossom. This special sees Reaper spin around for a few seconds while unloading his deadly shotguns, killing anyone who is stupid enough to get in the way.

More gameplays on the way with me h…

Is Your Xbox One Now TV App Not Working? Check Out This Simple Fix

Over the last week or so, if you're anything like me you've been pulling your hair out trying to get your Now TV app to load up and not had much success. Like me you've been met with nothing but an error code and a timed out screen, and no real help on how to fix it.
I'm sure you've tried to reinstall the app, hard reset your console, the lot. Like I said I've been there, so was bloody annoyed to find out how easy it is to get the app to work, which I did so for the first time this very morning by doing the below trick.

Before I pass on this nugget of information, just so you know MS and the guys behind NOW TV are aware of the issue and are working on a fix. Use this trick for now though so you can get use of the passes you have paid for with your hard earned cash.

Step one: Turn on your console and sign out of your Xbox Live account.
Step Two: Go to the Now TV app and try starting it up like you normally would
Step Three: Watch as it finally gets past the logo s…

Review - Crayola Scoot

Crayola Scoot was one of those games I went into knowing what to expect. This after watching many preview videos who all seemingly found it hard not to mention a Tony Hawk's games while showing what it offered. Kinda like when you see a new top-down-racer and have to hold in games like Micro Machines, or a new fighting game and end up dropping Mortal Kombat or Street Fighter in the mix. We all do it, and half the time the actual gameplay doesn't come anywhere close to the classic games we mention. Deep down inside I knew this would be the case when loading up Crayola Scoot for myself, but I had to see it with my own eyes of course, as I'm not afraid of ever being proved wrong. Sure enough, the only similarities to this and a Tony Hawk game are the fact you ride on a thing with wheels around areas and perform tricks, and that boys and girls is where it ends.

Crayola Scoot goes for the bright and colourful world seen in games such as Splatoon, with the game certainly aimed …