Much like the recent State of Decay 2 review (read that here to boost site numbers, thanks), Vampyr has been one of those games where it has had my brain doing bloody somersaults when it comes to making my mind up on how I feel about it now I sit on about 40+ hours playtime. Once again it was one of those games that require a lot of bloody explaining before getting down to what is simply you playing a sort of vampire who goes around trying to find a cure to a plague that has hit 1918 London, while also coming to grips with dying, being brought back to life as the previously mentioned Vampyr (hence the name of the game), quenching your need for blood on your Sister very early on, and also just wondering who did this and why.
The other downside here is the setting itself, with the place not really being that enjoyable to explore or even make your way through to reach each mission. I mean yeah, sure it has a plague and deadly monsters going around trying to eat the locals, but try to make the place somewhat enjoyable to explore a little, not just going around a corner and thinking "oh crap, there is another bunch of people to fight". The most annoying thing was, without doubt, the constant loading screen though, with me only needing to step what felt like a few steps before being hit with one. It just made having to travel somewhere a boring and frustrating experience, with the end goal most of the time being a mission or task that felt very much like the last.
All this never really affected my time though as I'm not one of those gamers who can kill a character in a video game just for the reason of killing them, so this side of the game only happened to me about twice (even though the menu is telling me I killed six) in my time with it. Afterwards, it felt like not that much had changed now I'd killed this person for some blood. So maybe I was missing something there. It was just a side I never got pulled into, so was something that in turn never really made me care about the people I spoke with.
Overall: Vampyr was a game that looking back on I would have easily bailed out on at around the 5-hour mark, purely because the combat was frustrating and it didn't really do anything to make the game interesting to play or actually just make me want to carry on. Missions and local investigations sort of merge into one another, with each one being no different to the last, so in turn makes it feel like the story isn't really going anywhere and making much point. Sure it has a few twists and turns along the way, but by then I was just over it and just wanted to get as close to beating the game as I could. Constant loading screens when just trying to get around have been my biggest peeve mind you, just making getting around feel so slow and boring, even more so when it's followed by a door and another loading screen that takes a further minute to get to where you need to. So yeah, might be worth checking out if you think you might enjoy Sherlock Holmes meets a budget Witcher with that Dark Souls combat. Otherwise, just move along