Now the cash cow of the game, that, of course, being Ultimate Team. In terms of FUT, all the good stuff is here like normal, with the choice of dropping real money on packs via FIFA points if you so wish, or earn coins to buy packs or players by the many other options available like squad battles and just by playing the game. Win or lose you will always earn some coin. Obviously, the good players cost stupid money like always, but I love just building my basic cheap team and playing offline with them mostly, the big coin comes with modes like FUT Champions.
Another thing new in career is pre and post-match interviews, which I will be honest are about as pointless as a chocolate teapot in a sauna. They are supposed to offer morale for teams and players, as this was another thing in career mode this year. They are just so lifeless and dull, with me finding myself at points being asked the same question twice when two players made their debut. Also, you have that awkward silence with lips moving and the head-nodding bit in them, with the interviewer starting the conversation and ending it, but in between that you replying via text on the bottom of the screen when choosing your reply. Same can be said when making deals to bring players in. Yeah, it adds to the whole feeling of being a boss, but the silence just kills it for me. Other than that, if you enjoyed the mode before there is no reason you won't enjoy this.
Other modes I'm not going to waste my time explaining are modes such as UEFA champions league, kick-off, and tournaments, but there are a few little tweaks you can add into kick-off mode and feature in cups in pro clubs also, with a few listed below.
Mystery ball: From the start of the match the ball will boost one or all aspects of play, so like passing, shooting and so on, It will change once the ball goes out of play
King of the hill: Hold the ball in the area highlighted until the number rises from one to three. Next goal you score will be for that amount.
Long Range: Goals scored outside the box will count as two goals
Survival: Upon scoring a goal your team will lose a play (up to four times) Red cards also count, so you run the risk of losing via forfeit if you start getting them
Other modes here are no rules, headers and volleys, and first to.., which all pretty much explain themselves
Now to actually talk about things on the field and how the game plays. Does it feel any different to FIFA 19 is the main question. While things look the same, the way the game plays does feel a lot slower this year, with build-up play via passing being the way to attack it feels this year. The years of running at defenders like previous games will this time around just see you soon being stopped in your tracks. Keepers certainly seem better so far, and scoring is a lot tougher I feel, with pens and free kicks once again being totally changed again and taking a while to get used to. But this is not long after launch, and if previous games have taught me anything, it's that FIFA games take a good few months after launch before being the end product, with updates fixing faults or things fans have made enough noise about, making any FIFA review pretty much pointless a month or two down the line.
Overall: Love or hate the FIFA series, to me, it is still the best overall football game on the market. While other football games out there perhaps beat it in certain areas or not, FIFA 20 is a game I will lose a stupid amount of my time in thanks to the online aspects in clubs, and wasting hours in career building up my dream Aston Villa team, while also putting together my budget dream team in FUT. It offers a lot, and that's why it sells so well every year. FIFA fans will bitch and moan about it every year, but every year they will stick with it as when the game works finally after update after update, it's just bloody fun and a blast to play with mates. You hate the FIFA series? this won't change that fact,