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Showing posts from December, 2018

Review - Nickelodeon Kart Racers

A quick review this one, with the game being aimed at a younger audience who are certainly not going to be interested in my normal waffling seen in other reviews. Gotta keep it PG this one.

Kart games are adored by both the young and older generation of gamers out there, with the older ones like myself being spoilt when it comes to good kart racers we've been lucky to play over the years. Any kart review always has to name-check the legendary kart racer that is Mario Kart, but I've also got fond memories of games such as Madagascar Karts, Sonic All-Stars if you're pushing it a little, and even games like Beach Buggy Racing, as I lost hours of that back when the kids played anything other than Fortnite and Roblox.

Nickelodeon Kart Racers gives players 12 nick favourites to choose from, with modes being somewhat limited, yet tracks offering a decent selection but not really throwing up anything different upon getting to race in each one.
Modes first, and single players can,…

Review - Override Mech City Brawl

Okay now, full disclosure situation. I was already interested in this one before it's release, so I was chuffed when Tone asked me to ├žover it. You see, although I'm not usually a big lover of fighting games, I think the last one I played solidly was Mortal Kombat 2, the concept for this one really caught my eye and got me interested. Giant mechs are a cool subject, no matter how you cut it. And movies like Transformers and Pacific Rim have really brought the concept firmly into the mainstream imagination.

So, let's see what we have, shall we? The description from the game's website seems a good place to start, as it does a nice job of letting us know want we're gonna get.
"OVERRIDE-MECH CITY BRAWL
No gears, no glory! Control gigantic fighting robots and duke it out across fantastic cityscapes in this 3D mech-based brawler!
Epic and explosive battles await with anime-inspired mechs in local and online versus game modes, party co-op with 2 to 4 players, and a sin…

Review - Hitman 2

Cutting to the chase, I am perhaps one of the worst people to ask when it comes to being a stealthy, quick thinking assassin in any video game, let alone one who must use his surroundings and anything he can get his hands on to wipe out numerous targets. Agent 47 while supposedly being a great hitman in video game lore, in my hands is like if Mr Bean was given a silenced pistol and told to go at it and not cause too much damage. Hitman 2 takes what made the last game a great little adventure and......well, puts a 2 in the game title and offers you some new locations to mess about in, and just have a bit of innocent mass murdering fun in them.

What does it offer I hear you ask? Well, the game offers owners of the original game the chance to dip back into previous levels and take them on again if they so wish, but the game also offers new locations for you to play too. Never played a Hitman game before? Well, it's all pretty simple stuff. You can just load up a location and take do…

Review - Chasm

So, this is one I knew very little about before it appeared in my inbox, but I was interested in it from the get-go. I've always had a love for the Metroidvania style of game. Ever since playing Super Metroid for the first time, I've had a soft spot for the particular gameplay hook of re-exploring previous areas with new skills, allowing you to open up even more areas, and discover even more skills. Eventually though, across multiple playthroughs, you get to know every route, you remember every shortcut, and have every item location memorized. That great feeling of exploration, of discovering secrets, is lessened, and eventually lost completely, because you know exactly where everything is. Wouldn't it be nice if it was different each time? If every time you played, you had a new layout to explore? The people over at Bit Kid, Inc certainly thought so and decided to work a procedurally generated layout into the design of its newest release, meaning that although you'll…